Spline Roads
We developed a road system for a planed future game which requires an extensive road network. The system utilises the Catmull/Clark spline formula to create the curves upon which the road vertices are based. We also had to implement a collision system as well as provide an eficient rendering and fog solution.

The community at Garagegames was very impressed and exited about the possible sale of this system via Garagegames. Read More...

We recently did some contract work to integrate the Tokamak physics library into the TGEA 1.8 game engine. This project was dropped after a few months when Garagegames brought out their latest engine release, making version 1.8 obsolete. Nice going Garagegames ...

The weapon artwork is low quality 'place-holder' art used during development.